Skip to main content

Table 2 Results of 8 study patients using Physiogame over a period of 6 months

From: Video-game-assisted physiotherapeutic scoliosis-specific exercises for idiopathic scoliosis: case series and introduction of a new tool to increase motivation and precision of exercise performance

ID No. 1 2 3 5 6 7 8 9 Mean Median
Total number of game sessions 83 261 64 361 139 572 233 24 217.1 186.0
Whereof in standing position 42 0 60 149 139 3 119 24 67.0 51.0
Whereof in side-lying position 41 261 4 212 0 569 114 0 150.1 77.5
Net playing time [min] first month 85 50 10 132 17 94 101 1 61.1 67.7
last month 15 34 17 65 10 128 88 4 45.7 25.7
ratio last to first          111.2  
Playing time per game [sec] mean gross 63.8 71.4 82.8 83.3 61.1 58.3 91.9 66.2 72.4 68.8
mean net 60.0 58.9 45.0 66.8 40.1 52.9 75.1 46.9 55.7 55.9
Net playing time [%] mean 94.1 82.5 54.4 80.2 65.7 90.7 81.7 70.8 77.0 81.0
Net playing time/gross playing time [%] first month 94.4 77.6 48.3 74.7 40.7 85.8 80.4 80.2 72.8 78.9
last month 93.5 85.8 64.2 85.7 91.3 91.7 85.0 69.6 83.4 85.8
ratio last to first 99.0 110.6 132.8 114.9 224.5 107.0 105.7 86.8 114.6 108.8
Positive hits per second first month 0.64 0.34 0.13 0.22 0.17 0.57 0.46 0.14 0.33 0.3
last month 0.86 0.68 0.17 0.55 0.53 0.76 0.68 0.21 0.56 0.6
ratio last to first [%] 135.4 202.9 133.8 249.1 309.1 133.4 146.6 144.8 166.5 145.7
Mistakes >80% in direction (x,y,z) x y y y y x y y y  
Self-assessment: today I did well [1(excellent) - 5(poor)] mean 2.5 1.6 2.4 2.0 2.5 2.6 2.4 2.2 2.3 2.4
first month 2.4 2.0 3.2 2.1 2.8 2.6 2.6 4.0 2.7 2.6
last month 1.9 1.3 2.1 2.0 2.5 2.6 2.1 3.5 2.3 2.1
Self-assessment: today I managed to stabilize my vertebral column [1–5] mean 2.2 1.7 2.3 2.1 2.5 2.4 3.0 2.3 2.3 2.3
first month 2.2 2.0 2.7 2.2 3.1 2.5 2.9 3.0 2.6 2.6
last month 1.6 1.4 1.8 2.0 2.9 2.3 2.8 3.5 2.3 2.2
  1. Gross playing time: total time, including stops to correct posture
  2. Net playing time: playing time with working limb inside the target 3D space