Skip to main content

Table 2 Results of 8 study patients using Physiogame over a period of 6 months

From: Video-game-assisted physiotherapeutic scoliosis-specific exercises for idiopathic scoliosis: case series and introduction of a new tool to increase motivation and precision of exercise performance

ID No.

1

2

3

5

6

7

8

9

Mean

Median

Total number of game sessions

83

261

64

361

139

572

233

24

217.1

186.0

Whereof in standing position

42

0

60

149

139

3

119

24

67.0

51.0

Whereof in side-lying position

41

261

4

212

0

569

114

0

150.1

77.5

Net playing time [min]

first month

85

50

10

132

17

94

101

1

61.1

67.7

last month

15

34

17

65

10

128

88

4

45.7

25.7

ratio last to first

        

111.2

 

Playing time per game [sec]

mean gross

63.8

71.4

82.8

83.3

61.1

58.3

91.9

66.2

72.4

68.8

mean net

60.0

58.9

45.0

66.8

40.1

52.9

75.1

46.9

55.7

55.9

Net playing time [%]

mean

94.1

82.5

54.4

80.2

65.7

90.7

81.7

70.8

77.0

81.0

Net playing time/gross playing time [%]

first month

94.4

77.6

48.3

74.7

40.7

85.8

80.4

80.2

72.8

78.9

last month

93.5

85.8

64.2

85.7

91.3

91.7

85.0

69.6

83.4

85.8

ratio last to first

99.0

110.6

132.8

114.9

224.5

107.0

105.7

86.8

114.6

108.8

Positive hits per second

first month

0.64

0.34

0.13

0.22

0.17

0.57

0.46

0.14

0.33

0.3

last month

0.86

0.68

0.17

0.55

0.53

0.76

0.68

0.21

0.56

0.6

ratio last to first [%]

135.4

202.9

133.8

249.1

309.1

133.4

146.6

144.8

166.5

145.7

Mistakes >80% in direction (x,y,z)

x

y

y

y

y

x

y

y

y

 

Self-assessment: today I did well [1(excellent) - 5(poor)]

mean

2.5

1.6

2.4

2.0

2.5

2.6

2.4

2.2

2.3

2.4

first month

2.4

2.0

3.2

2.1

2.8

2.6

2.6

4.0

2.7

2.6

last month

1.9

1.3

2.1

2.0

2.5

2.6

2.1

3.5

2.3

2.1

Self-assessment: today I managed to stabilize my vertebral column [1–5]

mean

2.2

1.7

2.3

2.1

2.5

2.4

3.0

2.3

2.3

2.3

first month

2.2

2.0

2.7

2.2

3.1

2.5

2.9

3.0

2.6

2.6

last month

1.6

1.4

1.8

2.0

2.9

2.3

2.8

3.5

2.3

2.2

  1. Gross playing time: total time, including stops to correct posture
  2. Net playing time: playing time with working limb inside the target 3D space